
Avowed - UI Visual Style Guide
This was created as a general mood target guide for UI during the early development of Avowed, when the story was still being created and the team was figuring out what the game would be like.
Since the majority of the work was still in development, I tried to capture the core essence from the previous Pillars of Eternity games and enhanced it with a modern perspective so that it still feels Pillars game, but new and updated for the console platform.
Other Contributors:
Avowed Art Team for characters, level, lighting, and patterns.







